This typography project involves use of the Lost Type Foundry's selection of fantastic typefaces. Paleontology is of great interest to me and has influenced my work.
A social application designed for use on an iPad. This app will assist people in a given area connect with one another to play a variety of games including video, tabletop role-playing, or board games. A user is able to create a profile page to establish the games they wish to play, and have the ability to search for other users who share similar interests. Users can communicate through a native chat client in order to plan gaming sessions, etc. The app also offers information about games a user might not know about.
Christian Marclay's the Clock is a 24-hour long art film made up of thousands of clips from movies and television, intended to be started at 12 midnight, and then is synchronized with the audience in real-time. To show this idea in printed form, the skeuomorphic aesthetic of an old train station's schedule was used with the name, director, year, and time in and out of the individual clips.
This mobile app for the iPhone is intended to teach a user how to navigate the New York subway system through three fun games. The first is a matching game intended to help memorize related subway lines and how they interact, the second challenges the user to trace the subway lines to arrive at a specific location, and the third is a multiple-choice quiz. All games follow the aesthetic language of the subway system itself.
This project involved creating a stylistically homogenous theme for a selection of three stories by author Franz Kafka. The final design communicates an ominous or supernatural situation, which is a common motif used in Kafka's writing. This feeling was established by using graphically condensed, high contrast images and an old B-movie aesthetic.
David Foster Wallace was a very influential author in the 90's and early 2000's. One of his most famous books, Infinite Jest, takes place in a semi-parodic future version of North America, and touches on tennis, substance addiction recovery programs, depression, child abuse, family relationships, advertising, popular entertainment, film theory, and Quebec separatism, among other topics. The novel includes 388 numbered endnotes (some of which have footnotes of their own) that explain or expound on points in the story. The idea behind the cover was the fictitious superstate O.N.A.N. featured in the book, and an appropriated government issue letterhead to emphasize the bureaucratic footnote references and the convoluted interwoven plot.
Synesthesia Editorial Design
This magazine project was driven by synesthesia, which is a condition some people experience in seeing letters and words, they will innately imagine colors. The title was written as a simple block of color, made to create the word ‘red’ in the reader’s head in an attempt to synthesize the experience of a synesthetic individual. Whereas a synesthete would see a word and think of a color, the concept behind this title was that a common person would see a color, and think of a word. In this way, the experience was created for any reader regardless of senses.
Thank you Ian McConville for the interview. [ http://threepanelsoul.com/ ]
A Hologram for the King
Dave Eggers' book A Hologram for the King involves the struggles of a businessman attempting to adapt himself and his client to advances in today's digital age, and his feelings of hopelessness in doing so. To show this, old blackletter typography has been converted to heavy pixels which suggest adaption to contemporary technology. However, this is an old aesthetic by today's standards, so by using these images, the futility of the protagonist's actions are visualized.
Print Shop Interface
This project involved branding which retains aesthetic fidelity to its parent company and features an intuitive user interface for creating printed materials.